DayTrippers Core Rules

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either “GM-Lite” collaborative play or heavily-prepped campaigns.

The system uses d6s only · Character generation is progressive point-buy · Actions are skill-based · Results are narrativistic · Experience points offer advancements of all types · Conversion tables included for d20, PbtA and percentage-based systems · Sample characters and vehicles included. · Progressive Character Generation and LifeShaping Events make characters flexible and easy to create · Action Resolution is both numeric and interpretive, creating a wide range of dramatic outcomes for every roll.

This Complete Game System Contains:

  • History & Setting
  • MegaCorporations & Companies
  • Character Build System
  • Progressive Character Generation
  • Ship Construction
  • Sample Characters
  • Generic Characters
  • Action Resolution
  • Helping
  • Taking Harm
  • Healing
  • Combat Rules
  • Vehicular Action
  • Vehicular Combat
  • Vector Slipping
  • Earning & Spending Experience
  • Optional Subsystems
  • Rules for Collaborative Play
  • System Conversion Tables
  • PC Sheet
  • Ship Sheet

Read an excerpt here.

NOW AVAILABLE AT:
DriveThru RPG (Print or PDF)
Amazon (Paperback or Kindle)
Itch.io (PDF)
Indie Press Revolution (PDF)
Open Gaming (PDF)

Support As If on Patreon

Join the Collective and help us usher new creations into an ever-weirdening world.

Join Us on Discord

The As If Collective is a strange attractor for unusual people, and an incubator for ideas that sometimes turn into books.

Dig Into CORE

The CORE Discord includes channels of conversation for Designers, GMs, Players, Hackers and Publishers of the CORE system.